Chaos, Law and Neutrality: Where Do You Stand?

Anyone who has even just began to delve into Dungeons and Dragons and begun to delve into the complicated  looking Character Creation sheet will have seen a space reserved for Alignment.

For those who have the sense to not get addicted to the game, alignment is a categorisation of the ethical and moral perspective of your character. It’s an odd system you don’t really see outside of Dungeons and Dragons created to aid in role-play and to demonstrate a character’s outlook on life. (You may have seen those memes with famous characters/actors on a grid)

Image result for alignment

Alignment is a cool system where you have two major choices:

  1. Lawful, Neutral or Chaotic
  2. Good, Neutral or Evil

Lawful, implying honor and respect for society’s rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance between the extremes.

These two categories can intersect in any way and create some cool characters and role play situations as well as helping you to stay somewhat consistent with your character’s behaviour. Alignment is one of those things that some D&D games rely on more than others.

As a concept it can be quite entertaining to apply Alignment to video game, film and book characters. Does your favourite character love to watch the world burn? Or follows the law to the letter? Or do they strive for balance?

Like those random psychology surveys you find online it can be quite fun to work out your alignment!

For me I’d have to go with Chaotic or perhaps Neutral Good. I tend to struggle with going along with rules I disagree with but it’s unlikely that I would  become some kind of Dark Lord and take over the world!

So what’s your alignment? Are you Chaotic, Lawful or Neutral? and are you Good, Evil or Neutral too?

4 thoughts

  1. Honestly if I look back on my characters that have their alignments written down, it ranges between mostly good and neutral with a few in evil, but that all changed the more I experimented with trying to not write down an alignment and work out from my character’s backstory as well as their characteristics. HOWEVER, as a GM myself it more irritates me when I see my players having written down their alignments, as once those thoughts have been implemented on paper…there’s no going back and they always influence themselves from different media sources without looking at it from a different perspectve.

    Having the ability to go with lawful, neutral and chatic, good, neutral and evil can help both players and GMs to make good characters, but experience have showed me time and time again that it becomes more of an anchor than a tool.

    Which leads me to a question for you mate. Do you use this for yourself or are you like me and have gotten rid of it? Good article nonetheless.
    Stay Cozy and have a nice day!

    Liked by 1 person

    1. It’s a valid point, I know people who do away with alignment and others who swear by it. Personally while I encourage my group to come up with one and write it down I make it clear it’s just a rough concept to help in role play and keep them somewhat consistent in their behaviour (without forcing them into a specific way of acting) That your characters backstory should influence it and that your character is not permanently forced into one box or another. My group knows that a lawful good character can be capable of doing something that appears evil and vice versa! I agree with your point that it can be limiting but it depends on the group 🙂 sometimes if a character is forced to act against their alignment that can be really fun!


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