Lonnfellin Campaign, Welcome to Talamh!

Lonnfellin, the homebrew world I am building for my friend’s new Campaign. Over the past few weeks from Cultures to Gods I have begun the long process of creating the setting and history. The colony of Talamh is the first territory that I have outlined in any detail as this is the location where the Campaign will begin for our DnD adventurers!

In the world of Lonfellin the civilised northern continent of Dianwe, home of empires, republics and kingdoms is in the process of rebuilding after the fall of the once mighty High Elven empire that unified the majority of the continent. Free from the control of the empire the races of Dianwe are trying to find their way and have turned south across the icy sea in the hopes of new land and a new start.

New World v5

Talamh is the first permanent colony on the southern continent of Dorchamaru (Dorcha). They are governed by a council made up of representatives from the old world nations who in a loose alliance have pooled their resources to conquer this wild land.

Talamh is based within a wide valley where the River Fidion meets the sea. It is a land of marshy flood plains along the shifting river, giving way to dense and ancient woodland followed by rugged hills as the sides of the valley rise to meet the Nathir Mountains.

Southern colonies

Talamh Settlements:

Fidion – North, coastal town

Polimnis – South, lake side settlement

Lofon – South west, highland settlement



The oldest settlement on Dorcha, and the closest thing to a city on the continent. Fidion is located in a natural harbour on the east bank of the Fidion River. It is an ordered town with strict curfews and a strong regimented military presence. The settlement is a place of wooden buildings with ornately carved columns and large open plazas and wide open avenues. Though largely a human settlement the architecture has a clear elven influence from the human’s long history under the rule of the High Elven Empire.

Along the shore a huge dock of stone is currently being constructed and the coastal buildings are being torn down and rebuilt in stone creating a true imperial capital for the new world.


Built on top an ancient native ritual site Polimnis sits on a hill by Lake Nikri. The settlement is small making use of the ring ditches of the native ritual site. At its heart is a series of standing stones draped in cloth and painted with ritualistic flowing symbols.

Polimnis is a frontier town predominantly settled by the hardy rangers of the Draid. Wild men who were never brought under the yoke of the Elven Empire. The Draid came in to tame the wild, the Draid formed an uneasy agreement with the natives allowing them to continue their worship around the standing stones.

The imperial humans (Atomos), eager to increase their influence inland are beginning to put pressure on this uneasy truce. They do not desire peace with the natives but to enforce civilised society upon them or remove them from the land entirely.


Sitting in the foothills of the Nathir Mountains Lofon is the newest settlement  of any significance in Talamh. The settlement is build in a small valley among the heather and scrub land along a natural spring. Above Lofon sits a watchtower keeping an eye over the foothills and mountains beyond.

Lofon has suffered more troubles than most, the few conflicts with the natives came in the way in strange symbols and apparent warning signs, green slithering patterns and yellow painted eyes.

Lofon has suffered from settlers being taken in the night. Strange flashes of green scales and hissing sounds in the night. A fortification above the town is being constructed around the watchtower and a large garrison made up of Atomos and Draid has recently made camp to put an end to the kidnapping and talk of giant snakes.

Dorcha native symbols, use and meanings unknown.

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